Knightin'+ Press Kit

Welcome to the Knightin'+ Press page. Here you should find any info you might need to post articles or get more informed about Knightin'+. If you need any additional information or would like anything provided in a different format, let me know.


Factsheet
Developer: Muzt Die Studios; Based in Lviv, Ukraine
Release date: 26 July, 2019
Platforms: PC, Mac, Linux
Store Page: Steam
Regular Price: USD $5.99
Languages: English, French, Italian, Spanish, Russian, Ukrainian, Polish, Simplified Chinese

Description
Knightin'+ is a classic adventure game made by one person (yep, it's me) inspired by the amazing masterpieces from 90s. Join brave sir Lootalot on his epic quest in this little Zelda-lite adventure. Explore and fight your way through the dangerous dungeons filled with traps, puzzles and magical artifacts. And, of course, show the evil bosses who is the real boss here.

History
Knightin'+ started as a Pixel Day 2018 submission. That jam entry, called simply Knightin', won the 1st place in January 2018. I received a lot of positive feedback and decided to forge it into a full game. So, one year later, in July 2019 I'm proud to present the final version of Knightin'+!

Features
So what can you expect from this game? Let's sum up.
- Classic adventure gameplay (i.e. explore the dungeon, fight monsters, solve puzzles, collect loot, unlock new abilities, proceed to the next dungeon)
- Tongue-in-cheek story (that shouldn't be taken seriously by any means)
- Stylish pixel art graphics
- Catchy soundtrack
- Full controller support

Video

Screenshots

Awards

About Muzt Die Studios
Muzt Die Studios is a one-man indie game development studio based in Lviv, Ukraine. My name is Volodymyr, but you might know me as Wolod. I'm the one who usually does all the programming, design, art, music and business here. Muzt Die Studios was founded in 2011 and I'm doing my best to bring fun, challenging and polished games into this world since then. Game development is my passion and I hope that you'll enjoy playing my games as much as I enjoyed creating them.

Graphic Assets