Knightin'


INTRODUCTION
Once upon a time in a distant kingdom far far away... Well... You're not here to read this crap, am I right? Let's cut to the chase. You're a brave knight in a search for loot and fame. And there is a dangerous dungeon made just for you. Why are you still reading this? Onwards to glory! Chop-chop!

GAME FEATURES
Knightin' is a little zelda-like adventure. Explore dungeon, fight monsters and solve puzzles.
Features of the game:
- classic adventure gameplay;
- puzzles;
- full gamepad support;
- stylish pixel art graphics;
- catchy soundtrack;
- boss fight and epic final.

CONTROLS

Keyboard:

Arrows/WASD - Move
Space - Use/Open
Z/J - Sword
X/K - Shield
C/L - Dash

Gamepad:

D-pad/Left Stick - Move
A - Use/Open
X/RT - Sword
LT/LB - Shield
Y/RB - Dash

TIPS & HINTS
- there are exactly enough keys to open each locked door;
- QR codes contain puzzles' solutions, you may scan them if you can't find or figure out another hints;
- you may return to any floor of the dungeon in case you missed anything;
- shopkeeper sells few unique items, you'll need at least one of them to finish the game.

CREDITS
Code - Volodymyr "Wolod" Yakubovych
Art - Volodymyr "Wolod" Yakubovych
Music - Volodymyr "Wolod" Yakubovych

Made specially for Pixel Day 2018

Powered by Construct 2
Ukraine, L'viv, 2018

You can also follow Muzt Die Studios on:
Facebook - http://www.facebook.com/MuztDieStudios
Twitter - http://www.facebook.com/MuztDieStudios
VK - http://vk.com/wolod_games
Newgrounds - https://wolod.newgrounds.com/
Itch.io - https://wolod.itch.io
GameJolt - http://gamejolt.com/@Wolod

SCREENSHOTS

VERSION HISTORY

1.3 - 11/03/19
Changelog:
- added mouse support;
- added fullscreen mode for browser version;
- added funnel effect to doors;
- added animated description of the amulet in shop and decreased its price;
- added additional exit to the key room on the second floor;
- active room is now highlighted on minimap;
- slightly increased gold drop chance;
- few minor level design tweaks and UI improvements.

1.2 - 03/02/18
Changelog:
- fixed incorrect room transition bug;
- added option to disable autosave between floors;
- added minor healing effect on checkpoints and after respawn at the floor entrance if player is low on health;
- code optimization.

1.1 - 30/01/18
Changelog:
- increased speed of player, enemies and projectiles by 15-20%;
- improved dash ability;
- added additional sound effect for stairs;
- fixed healing drops stuck inside the walls;
- few tiny bug fixes.

1.0.1 - 28/01/18
Changelog:
- revamped shield ability.

1.0 - 26/01/18
Changelog:
- added alternative hints for puzzles (QR code scanning isn't the only way to solve them anymore);
- added multiple languages support;
- small bug fixes and balance tweaks.

0.9 - 23/01/18
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